Anime Narratives and 3D CG Aesthetics
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Date
2024
Authors
Journal Title
Journal ISSN
Volume Title
Publisher
Cambridge University Press
Abstract
TV anime’s reliance on 2D-limited animation techniques was born in the 1960s out of budgetary constraints, but since then it has been embraced as a defining feature, especially in shōnen (boys) anime. This genre famously features protagonists who perform miraculous actions with unpredictable outcomes, the details of which can be conveniently left unvisualized under the guise of stylistic omission. Today, however, as 3D modeling and animation techniques are integrated more and more visibly into the animation pipeline, the relatively easier portrayal of seamless physical performance as spectacle may conflict with the mystery of how the shōnen hero operates. This chapter seeks to determine whether the concept of “3D anime” is plausible and how the shōnen anime narrative remains animeesque in terms of causal ambiguity. © Cambridge University Press & Assessment 2024.
Description
Keywords
2D-Limited Animation Techniques, 3D Anime, Aesthetics of 2D and 3D Animation, Animeesque, Causal Ambiguity, Narratology
WoS Q
N/A
Scopus Q
N/A
Source
Volume
Issue
Start Page
121
End Page
132
